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captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

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Every card below is a Commander staple for a reason, and weve deliberately stuck to options whose format legality isnt in question (see the banlist note near the end)

captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

Im happy to use Make Playing Cards and get a much better deal for a slightly longer wait time, plus access to far more custom art via MPCFill

captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

Nyla, Shirshu Sleuth's second ability has an "intervening 'if' clause." That means the ability won't trigger at all unless you control no Clues at the beginning of your end step, and the ability will do nothing if you control a Clue by the time it resolves

captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

That creature gains indestructible until end of turn

captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

They are all physical manifestations of emotions that come with Evoke

captain america mtg card America, Super-Soldier - Marvel Super Heroes attach up to one target Equipment you control to Captain America. Captain America, First Avenger #1726

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