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Description
Both cards create 1/1 Thopter tokens with Flying at the beginning of your upkeep

The sacrifice ability occasionally came in handy, guarding against mass removal even though it was never the primary motivating factor, and it was hard for decks running him to justify keeping the necessary mana untapped until very late in the game

Combat : Apply damage, put dead creatures in the graveyard, and subtract HP

23 Spells Brainstorm Sensei's Divining Top Mystical Tutor Noxious Revival Lightening Bolt Delver of Secrets Punishing Fire Lat-Nam's Legacy Fire / Ice Snapcaster Mage Remand Vendilion Clique Chandra's Phoenix Jace, the Mind Sculptor Chandra, the Firebrand Cryptic Command Vanishment Devastation Tide Reforge the Soul Tamiyo, the Moon Sage Thunderous Wrath Temporal Mastery Bonfire of the Damned 17 Land (I should have blagged the Chrome Mox and cut a land) Grove of the Burnwillows Forgotten Cave Faerie Conclave Desolate Lighthouse Cascade Bluffs Volcanic Island Steam Vents Scalding Tarn Shivan Reef Izzet Boilerworks Tropical Island Wooded Foothills 3 Islands 2 Mountains While this deck worked pretty well if I were to build a miracle based deck again it would either be UWR control or Ru with artifact ramp and have a proper control deck or a serious tempo deck and not some mid way mess between the two
While 2025 may be winding down right now, the Magic: The Gathering hype engines are still sitting on standby
